Raspberry Pi Pico drives a custom Simon color sequence memory game
FlorinCProjects has taken a retro gaming classic and recreated it with a modern twist using a Raspberry Pi Pico. Instead of emulating old consoles, this project is a custom build of the classic Simon color-sequence game. The game is housed in a repurposed Ubiquiti access point case and features the traditional four colored buttons—red, blue, yellow, and green—along with 12 LEDs. A seven-segment display is used to keep track of the player’s score and display game-over messages, adding an old-school charm to the overall design.
Gameplay remains true to the original Simon game: the device illuminates two random colors, and the player must press the corresponding buttons in the same order to score points. As the game progresses, more colors are added to the sequence, making it increasingly difficult. If the player makes a mistake, the game ends, and the score resets to zero. Inside, a Raspberry Pi Pico controls the LEDs and buttons, programmed in MicroPython, ensuring smooth functionality.



The best part? FlorinCProjects has made the entire project open source. The code and design files are available on GitHub, so anyone can replicate or modify the game for themselves. If you’re curious about how it works or want to see it in action, there’s a demo video on YouTube that showcases the game. This fun project offers a fresh way to enjoy a classic game, while also tapping into the maker spirit of Raspberry Pi enthusiasts.
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